Author: TheSignMaker#8324
After studying the creatures of the earth, the 2 tribes decided to join. Now returning from an eon of isolation, will they rise to power or be swatted like their ancestors?
The Woospent start the game with the Foraging tech.
The forests are large groups of grass, the mountains are small rocks, the game is a larvae, the fruit is 3 seeds.
Foraging replaces organisation
- allows the training of a forager (5 stars)
Major Warfare replaces shields
- allows the training of Majors (15 stars)
- allows the construction of Brood (3 stars)
Water construction replaces fishing
- allows the construction of mud banks (2 stars)
Mounds replaces sailing
- allows the construction of mounds (10 stars)
Hives replaces Navigation
- allows the construction of hives (10 stars)
Mud Whaling replaces whaling
- allows the hunting of Mud Whales (recieves 15 stars)
- Mud whales are normal whales that are on a mud bank
- must be on a mud bank connected to the main land in order to hunt them
Mud Construction replaces aquatism
- allows the construction of Mud temples
- reduces enemy unit movement by one point on mud banks
Trade
- allows the construction of Mud House
Broods
- cost 5 stars to make
- can be made on any tile in the Woospents territory excluding water tiles and tiles already occupied by another building
- resembles a cluster of 3 tall white eggs
- every turn one egg will hatch and release a larvae
- if there is an existing unit on the Brood it will be pushed aside and another Larvae will appear
- only 3 Larvae will hatch from each Brood placed
Mud Banks
- cost 5 stars to make
- can be built on a water tile
- gives 1 population to the nearest city
- the Mud Banks act as any other land tile
- allow buildings to be placed
- land units can stand on them
- can only be placed in your territory
Mounds
- cost 10 stars to make
- gives 2 population to the nearest city
- can’t be used as trade routes
- has to be built on a mud bank.
Hives
- cost 10 stars to make and allows the training of Woosp. For every nearby mound the Hive can train one extra Woosp, must be built next to a mound.
The Mud House
- costs 5 stars to build
- for every nearby mound the Mud House produces 2 stars per turn
name | cost | health | attack | defence | range | movement | skills |
Forager | 5 | 10 | 2 | 1 | 1 | 1 | Dash, Fortify, Forage |
Larvae | N/A | 10 | 1 | 1 | 1 | 1 | Dash, Fortify, Grow |
Guard | N/A | 10 | 3 | 1 | 2 | 1 | Dash, Fortify, Poison |
Woosp | 5 | 15 | 3 | 1 | 2 | 2 | Dash, Fly, Poison |
Major | 15 | 20 | 3 | 3 | 1 | 1 | Dash, Forage |
Queen Woospent | N/A | 30 | 2 | 3 | 2 | 2 | Dash, Fly, Lay |
Forage
- if a forager moves onto a fruit tile on the next turn the fruit will then be picked up
- when the forager carries it back to the city it can place down the fruit and give the city 1 population
- cannot harvest fruit in an enemies border
Grow
- after 1 turn a Larvae will grow into a Guard
Poison
- on the first hit the attack will always deal 3 damage
- then for the next 3 turns it will deal another 2 at the start of the turn
- poison does not stack abilities
Lay
- queens can lay 1 brood for 3 stars it will hatch straight into a guard after 2 turns
- max of 1 egg in the game per queen at one time
- eggs can be layed every where except inside enemy boundries