Author: Grass#4931
The Tūrzu are a tribe of wise, easy-going folk with a strong connection to the energies of their homeland, their ancestors appeased and befriended the spirits that control the geothermal energies beneath them.
The Tūrzu start with the unique ‘immolation’ tech, and can give their troops blessings to boost their combat abilities.
Imolation replaces Free Spirit
Chivalry
Rejuvenation replaces Meditation
Vulcanology replaces Philosophy
replaces | name | cost | health | attack | defence | range | movement | skills |
---|---|---|---|---|---|---|---|---|
Mind Bender | Guru | 5 | 15 | 2.5 | 1 | 2 | 1 | Dash, Burning Heart, Ignite, Auto-immolate |
Giant | Hearth Champion | N/A | 40 | 4 | 1 | 1 | 1 | Hearth, Burning Heart, Auto-immolate |
- | Hearth Spirit | 5 | 25 | 3 | 3 | 1 | 2 | Dash, Burning Heart, Fortify, Auto-immolate |
All veterans have the Burning Heart and Auto-immolate skills.
Burning Heart
Auto-immolate
Ignite
Hearth
Immolate
Blessing
Eruption
Bathhouse
If the Tūrzu appear in a game 4 flames will spawn on random tiles on the map, but they will each be within their own quadrant of that map so they won’t spawn close to each other. There will be one flame for each terrain type, one on a mountain, one on a field, one in a forest, and one in the ocean. The Tūrzu can capture them, and once captured they will each increase the attack power of immolation by +0.20x and produce 1 star per turn (maximum of 12) for every bathhouse you have built.
For further clarification: without any flames immolation will deal the same damage a troop would normally deal at max health, but with each flame it increases as so:
1 flame: 1.2x damage
2 flames: 1.4x damage
3 flames: 1.6x damage
4 flames: 1.8x damage
Ignite
Increased forests, fruit and metal. Force spawns a mountain next to every village in their territory if the map generation doesn’t provide one.