Author: Nyrvv#4841
The Scraji were explorers from the very beginning, searching through ruins for treasure. One day, they uncovered a vast amount of secrets from within the ruins of an ancient empire that used to stretch the square, and gained knowledge of complex technologies that they would never have developed on their own. Now, they have moved on from their traveling, ruin-scavenging lifestyle and are focused on following in the footsteps of the great empire they discovered.
The Scraji start with no techs, but access to an expanded tech tree containing the mechanisms devised by empires long ago.
Colosseum
Harpooner
Fencer
Ballista
Battering Ram
Climbing, Mining, Smithery, Mastery (unlocks Fencer)
Organization, Shields, Ramming (unlocks Battering Ram)
Hunting, Archery, Spiritualism, Piercing (unlocks Ballista)
Riding, Free Spirit, Chivalry, Honor (unlocks Colosseum)
Fishing, Whaling, Aquatism, Harpooning (unlocks Harpooner)
The Scraji have one major disadvantage: all of their techs cost slightly more from the start, effectively making them a t3 capital upgrade tribe at best. On the other hand, ruins have a higher spawn chance within their natural terrain, so they could possibly get techs from those too if they are lucky.
Increased forests, increased ruins, decreased farms.