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Kaphelta

Author: Skookgasm#7416

The first tribe to rid themselves of their evil overlords, the Kapheltans return to the world of Polytopia with new technology to liberate its people from the demons who rule them.


Kaphelta starts with a modified “free spirit” tech.

Origin Lore

Centuries ago, an army of demons invaded the world of Polytopia. The people of the lands they conquered were sucked dry of their freedom and prosperity. Across the square, few had the bravery to oppose their might, those few were from the great Mesvanian Empire.

Though they fought valiantly, they were defeated in nearly every battle. As the weeks went on, the demons continued to force them into retreat. Morale diminished greatly, and the empire fractured.

Some, like those who would become Vengir, went to the wastelands from which they got their name. Others, like Bardur and Hoodrick, revolted in their colder lands with more forests after making a deal with the enemy that guaranteed them the ability to grill in peace.

Those who were left continued to suffer, until one fateful day, when a wizard came and told them of a land unknown to the demons or the rest of the square, a land in another world, an escape. He offered to take them there, in exchange for a permanent position of power. Hopeless and defeated, the once proud emperor took the wizard up on his offer.

Once they reached their destination, the wizard became the first leader of a cult of sages who would control nearly every aspect of Kapheltan life, from their taxes, to their education, to their alchemy industry. They ruled with an iron fist, until they were overthrown when it was discovered that the sages were demons, and that they were actually taken to the demonic home world.

Now, the Kapheltans have returned. Armed with demonic technology (gunpowder) and a renewed spirit, they come to conquer the square and liberate the people of Polytopia by replacing their demonic overlords with a more benevolent form of government.

Tech

Free Spirit

Naval Doctrine replaces Aquatism

Muskets replaces Archery

Buildings

Naval Bases

Units

replaces name cost health attack defence range movement skills
Archer Musketeer 5 10 4 1 2 1 Dash, Fortify, Reload
Giant Cannon N/A 40 5 4 4 1 Reload

Skills

Reload

Alert

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