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The Balkhanu

Author: Nyrrv#4841

The Balkhanu were originally a group of nomads that wandered their empty terrain relatively peacefully. One day they saw members of a group called the Xin-Xi tribe coming into their territory and claiming Balkhanu Villages for their own. This put the Balkhanu into a fury, and they decided they would take back what was rightfully theirs and teach the Xin-Xi (and other threatening tribes) a lesson.

The Balkhanu kept pieces of their nomadic lifestyle alive, establishing temporary outposts to attack empires from where they would least expect, and also perfected a new combat unit that would strike fear in the eyes of enemies.


The Balkhanu start with a level one capital and the Free Civilization tech. The tribe colour is a steely grey.

Techs

Free Spirit -> Free Civilization

Chivalry -> Brutality

Buildings

Outposts

Units

replaces name cost health attack defence range movement skills
Knight Warhorse 14 15 3 2 1 3 Dash, Piercing Shot, Semi-Escape

Unit Skills

Piercing Shot

Semi-Escape

Terrain

Animal: Mungalu - A brownish, white spotted horse-like with shorter legs than the Xin-Xi and Imperius variants.

Fruit: Casil - Four large, black, berries that resemble the black currant fruit.

Mountain: A winding mountain of crooked shape that has a small stream flowing through it.

Forest: Large trees (3 in a tile) resembling the Ulmus macrocarpa.

Field: Yellow-green (not quite as yellow as Zebasi’s).

Terrain Modifiers

Increased mountain and land, greatly decreased forest. The Balkhanu cannot start with any water tiles in their city unless the map is a water world

Images

A Balkhanu warhorse

A Balkhanu head

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