Author: Nyrrv#4841
The Balkhanu were originally a group of nomads that wandered their empty terrain relatively peacefully. One day they saw members of a group called the Xin-Xi tribe coming into their territory and claiming Balkhanu Villages for their own. This put the Balkhanu into a fury, and they decided they would take back what was rightfully theirs and teach the Xin-Xi (and other threatening tribes) a lesson.
The Balkhanu kept pieces of their nomadic lifestyle alive, establishing temporary outposts to attack empires from where they would least expect, and also perfected a new combat unit that would strike fear in the eyes of enemies.
The Balkhanu start with a level one capital and the Free Civilization tech. The tribe colour is a steely grey.
Free Spirit -> Free Civilization
Chivalry -> Brutality
Outposts
replaces | name | cost | health | attack | defence | range | movement | skills |
---|---|---|---|---|---|---|---|---|
Knight | Warhorse | 14 | 15 | 3 | 2 | 1 | 3 | Dash, Piercing Shot, Semi-Escape |
Piercing Shot
Semi-Escape
Animal: Mungalu - A brownish, white spotted horse-like with shorter legs than the Xin-Xi and Imperius variants.
Fruit: Casil - Four large, black, berries that resemble the black currant fruit.
Mountain: A winding mountain of crooked shape that has a small stream flowing through it.
Forest: Large trees (3 in a tile) resembling the Ulmus macrocarpa.
Field: Yellow-green (not quite as yellow as Zebasi’s).
Increased mountain and land, greatly decreased forest. The Balkhanu cannot start with any water tiles in their city unless the map is a water world