Author: THomez#3628
The Alementha rely on weather and elements to wipe all other tribes off the face of the square
The Alementha start off with 15 stars no tech and 2 spt.
The Alementha do not get population the same way as other tribes. They get stars and population according to the following:
Fruit - 2 stars
Game - 2 stars
Forest - 5 stars
Crop - 2 stars
Metal - 5 stars
Fish - 2 stars
Whale - 10 stars
No forest temple.
House
- 1 pop, 2 stars, must be built on land
Market
- 2 stars +1 star per house around it
- 2 pop
- costs 10 stars, must be built on land
Cliff house
- 2 pop, 4 stars, must be built on mountains
Furnace
- 2 pop per cliff house around it
- 5 stars, must be built on land
Turbine
- 2 stars for every nearby sea/ocean tile
- 2 pop, 10 stars, must be built on mountains, one per city
Land, Nothing: 5%
Land, fruit: 15%
Land, crop: 10%
Forest, nothing: 10%
Forest, game: 15%
Mountain, nothing: 5%
Mountain, ore: 15%
Water: 25%
Ja Kai Ny C Dar Od Ole L Wu Zan E Ski
Lightning
- 5 stars
- can be used thrice per turn
- deals damage calculation of 20 health for 2 attack
- target becomse paralyzed
- anyone who attacks the target is also parylised
- lasts one turn
Landslide
- 5 stars
- can be used thrice per turn
- all oponent units in one direction of a mountain will take damage of calculation 3 attack and 20 health
- if any unit is on the mountain, it will go into one of the three spaces where the landslide hits if at least one is free
- anyone on the landslide takes damage of 1 attack for 10 health
- only your own units will not get hurt or moved by the landslide
Tornado
- 5 stars
- can be used once every 3 turns
- affects a 3x3 area
- deals damage of 1 for 20 health in its path
- starts on one tile and and keeps moving 2 more tiles
- destroys any animals of nearby tiles
- if a city is in the path of a tornado, the wall bonus is removed for 1 turn
Flood
- 5 stars
- can be used once every 3 turns
- affects a 3x3 area and partially floods it all
- deals damage of 2 for 15 health to all units, except your own in the area
Tsunami
- 10 stars
- can be used once every 5 turns
- when the tsunami happens, it must start from an ocean tile
- it then moves from the ocean in the direction you choose
- 3 tiles wide
- when it hits land, the first 3 land tiles it hit hits gets flooded
- the next 9 get partially flooded
- boats and units with the swim skill can go onto the flooded tiles
- only units with swim can go on partially flooded tiles
- a flooded tile becomes partially flooded after 2 turns
- a boat on a flooded tile that becomes partially flooded is immediately destroyed
- any land units alive when the tsunami strikes gets immediate minus 15 health
- any unit that has remained in a flooded/partially flooded tile for 3 turns dies
- a land unit on a flooded tile loses 5 health per turn
- a land unit on a partially flooded tile loses 3 health per turn
- as soon as the land unit leaves the water, full health is given to the unit
- no attacks or defends can be made from units in flooded/partially flooded tiles
- you can attack units in the flooded/partially if you are not inside
- you can only move one tile if you are leaving a flooded/partially tile
- units with the swim skill are exempt from this
- alementha units do not lose health when on flooded/partially flooded tiles
Burning Forests
- 10 stars
- can be used once every 5 turns
- starts a fire on one forest, and it spreads
- remains alight for one turn and it spreads to all forest next to it (a chain rection, turn by turn)
- can destroy max 15 forest tiles, makes them all crop fields
Making volcanoes
- 15 stars
- only 2 can be built at any one time
- turn the four immediate tiles to their sides to lava
- lava inflicts the opponent with the burn effect
- for every turn a unit ends in lava it is dealt 5 damage
- volcanoes can only be built out of mountains, and they cost 15 stars to make
- the Burn effect deals 2 damage to the unit for the next two turns after it is attacked
- does not effect frozen units
- the effect can be removed by having a unit take a turn to put itself out
Chivalry
- the burn forest ability is the new one
Trade
Settlement replaces forestry
- you can still take the wood for stars but can’t build lumber huts
- allows you to build houses
Mathematics
- you can no longer build sawmills, but can produce catapults
Climatism replaces spiritualism
- you can now use the lightning and tornado
Aquatism
- unlocks the flood, and water and ocean defense bonuses
Navigation
Terraism replaces meditation
- unlocks the landslide and active volcano
- you can still build mountain temples